Made for the Confounding Calendar 2023

play rock paper scissors!

each tile fights against up to 4 direct neighbors

for each tile, at least one neighbor must satisfy a condition:

white tiles must win, black tiles must lose, gray tiles must draw

click or use number keys 1,2,3 to place symbols at mouse cursor

once all tiles are filled, you can press the check button (or enter) to see what's wrong

are you done, and are looking for more?
you can press F8 to generate a random alternate puzzle :)


special thanks to marukyu for the updated sprites

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRedMser
GenrePuzzle
Made withGodot
TagsGodot, Pixel Art, Short, Singleplayer

Comments

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how many solutions does this have?

why is is the board divided into two independent sections?

also is the board layout the same, but with different tile colors for the randomly generated puzzles?

(1 edit)

Thanks for playing!

  1. I’m curious as well, but so far each player’s solution that I saw looked different.
  2. It basically turns one puzzle into two smaller independent ones. Mainly a constraint from the Confounding Calendar. Makes it easier to solve a mistake without having to redo larger areas of the puzzle.
  3. Yeah. It basically randomly places symbols on each tile, then checks for each symbol in what state it is (so if a symbol wins, it marks the tile as white, etc.). Could probably be made more sophisticated to randomize tile layout too…

For your answer for the second question, I would argue that long range dependence is what makes for a hard puzzle, which is often considered rewarding, because, even if it's not planed, limiting the solution space allows for more complex logic.