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how many solutions does this have?

why is is the board divided into two independent sections?

also is the board layout the same, but with different tile colors for the randomly generated puzzles?

(1 edit)

Thanks for playing!

  1. I’m curious as well, but so far each player’s solution that I saw looked different.
  2. It basically turns one puzzle into two smaller independent ones. Mainly a constraint from the Confounding Calendar. Makes it easier to solve a mistake without having to redo larger areas of the puzzle.
  3. Yeah. It basically randomly places symbols on each tile, then checks for each symbol in what state it is (so if a symbol wins, it marks the tile as white, etc.). Could probably be made more sophisticated to randomize tile layout too…

For your answer for the second question, I would argue that long range dependence is what makes for a hard puzzle, which is often considered rewarding, because, even if it's not planed, limiting the solution space allows for more complex logic.